Given a one week development timeframe, a theme of "Push Your Luck", and the command to "experiment", I came up with a rather sad game. I wanted to test whether emotional connection/sadness caused people to gamble more or to quit early.

In "A Mother's Choice", you must find your ducklings and leave before getting caught by a butcher and getting all of you killed. Have fun!

(Fun fact, I had to leave on vacation during this development week, so this was made in a single day. You can make simple games fairly quickly if you have an idea to run with!)

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